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bpmn-server / SignalEventBehaviour

Class: SignalEventBehaviour#

Behaviour ioSpecification timer message signal

each behaviour is a class it scans def and insert itself to perform actions as required

Hierarchy#

↳ SignalEventBehaviour

Table of contents#

Constructors#

Properties#

Accessors#

Methods#

Constructors#

constructor#

• new SignalEventBehaviour(node, definition): SignalEventBehaviour

Parameters#

Name Type
node Node
definition any

Returns#

SignalEventBehaviour

Inherited from#

Behaviour.constructor

Defined in#

elements/behaviours/Behaviour.ts:40

Properties#

node#

• node: Node

Inherited from#

Behaviour.node

Defined in#

elements/behaviours/Behaviour.ts:38


definition#

• definition: any

Inherited from#

Behaviour.definition

Defined in#

elements/behaviours/Behaviour.ts:39

Accessors#

signalId#

• get signalId(): any

Returns#

any

Defined in#

elements/behaviours/MessageSignal.ts:76

Methods#

restored#

▸ restored(item): void

Parameters#

Name Type
item any

Returns#

void

Inherited from#

Behaviour.restored

Defined in#

elements/behaviours/Behaviour.ts:45


enter#

▸ enter(item): void

Parameters#

Name Type
item Item

Returns#

void

Inherited from#

Behaviour.enter

Defined in#

elements/behaviours/Behaviour.ts:48


run#

▸ run(item): void

Parameters#

Name Type
item Item

Returns#

void

Inherited from#

Behaviour.run

Defined in#

elements/behaviours/Behaviour.ts:50


exit#

▸ exit(item): void

Parameters#

Name Type
item Item

Returns#

void

Inherited from#

Behaviour.exit

Defined in#

elements/behaviours/Behaviour.ts:52


resume#

▸ resume(item): void

Parameters#

Name Type
item Item

Returns#

void

Inherited from#

Behaviour.resume

Defined in#

elements/behaviours/Behaviour.ts:53


getNodeAttributes#

▸ getNodeAttributes(attributes): void

Parameters#

Name Type
attributes any[]

Returns#

void

Inherited from#

Behaviour.getNodeAttributes

Defined in#

elements/behaviours/Behaviour.ts:54


getItemAttributes#

▸ getItemAttributes(item, attributes): void

Parameters#

Name Type
item Item
attributes any[]

Returns#

void

Inherited from#

Behaviour.getItemAttributes

Defined in#

elements/behaviours/Behaviour.ts:55


init#

▸ init(): void

Returns#

void

Overrides#

Behaviour.init

Defined in#

elements/behaviours/MessageSignal.ts:50


start#

▸ start(item): Promise\<void>

Parameters#

Name Type
item Item

Returns#

Promise\<void>

Overrides#

Behaviour.start

Defined in#

elements/behaviours/MessageSignal.ts:54


end#

▸ end(item): void

Parameters#

Name Type
item Item

Returns#

void

Overrides#

Behaviour.end

Defined in#

elements/behaviours/MessageSignal.ts:68


describe#

▸ describe(): string[]

Returns#

string[]

Overrides#

Behaviour.describe

Defined in#

elements/behaviours/MessageSignal.ts:70