Skip to content

bpmn-server / CamundaFormData

Class: CamundaFormData#

Behaviour ioSpecification timer message signal

each behaviour is a class it scans def and insert itself to perform actions as required

Hierarchy#

↳ CamundaFormData

Table of contents#

Constructors#

Properties#

Methods#

Constructors#

constructor#

• new CamundaFormData(node, definition): CamundaFormData

Parameters#

Name Type
node Node
definition any

Returns#

CamundaFormData

Inherited from#

Behaviour.constructor

Defined in#

elements/behaviours/Behaviour.ts:40

Properties#

node#

• node: Node

Inherited from#

Behaviour.node

Defined in#

elements/behaviours/Behaviour.ts:38


definition#

• definition: any

Inherited from#

Behaviour.definition

Defined in#

elements/behaviours/Behaviour.ts:39


fields#

• fields: any

Defined in#

elements/behaviours/Form.ts:10

Methods#

restored#

▸ restored(item): void

Parameters#

Name Type
item any

Returns#

void

Inherited from#

Behaviour.restored

Defined in#

elements/behaviours/Behaviour.ts:45


enter#

▸ enter(item): void

Parameters#

Name Type
item Item

Returns#

void

Inherited from#

Behaviour.enter

Defined in#

elements/behaviours/Behaviour.ts:48


start#

▸ start(item): void

Parameters#

Name Type
item Item

Returns#

void

Inherited from#

Behaviour.start

Defined in#

elements/behaviours/Behaviour.ts:49


run#

▸ run(item): void

Parameters#

Name Type
item Item

Returns#

void

Inherited from#

Behaviour.run

Defined in#

elements/behaviours/Behaviour.ts:50


end#

▸ end(item): void

Parameters#

Name Type
item Item

Returns#

void

Inherited from#

Behaviour.end

Defined in#

elements/behaviours/Behaviour.ts:51


exit#

▸ exit(item): void

Parameters#

Name Type
item Item

Returns#

void

Inherited from#

Behaviour.exit

Defined in#

elements/behaviours/Behaviour.ts:52


resume#

▸ resume(item): void

Parameters#

Name Type
item Item

Returns#

void

Inherited from#

Behaviour.resume

Defined in#

elements/behaviours/Behaviour.ts:53


getNodeAttributes#

▸ getNodeAttributes(attributes): void

Parameters#

Name Type
attributes any[]

Returns#

void

Inherited from#

Behaviour.getNodeAttributes

Defined in#

elements/behaviours/Behaviour.ts:54


getItemAttributes#

▸ getItemAttributes(item, attributes): void

Parameters#

Name Type
item Item
attributes any[]

Returns#

void

Inherited from#

Behaviour.getItemAttributes

Defined in#

elements/behaviours/Behaviour.ts:55


init#

▸ init(): void

Returns#

void

Overrides#

Behaviour.init

Defined in#

elements/behaviours/Form.ts:11


getFields#

▸ getFields(): any

Returns#

any

Defined in#

elements/behaviours/Form.ts:17


describe#

▸ describe(): any[]

Returns#

any[]

Overrides#

Behaviour.describe

Defined in#

elements/behaviours/Form.ts:18