bpmn-server / INode
Interface: INode#
Hierarchy#
↳ INode
Table of contents#
Properties#
Methods#
- describe
 - restored
 - hasBehaviour
 - getBehaviour
 - addBehaviour
 - doEvent
 - enter
 - requiresWait
 - canBeInvoked
 - execute
 - continue
 - start
 - run
 - end
 - resume
 - init
 - getOutbounds
 
Properties#
id#
• id: any
Inherited from#
Defined in#
type#
• type: any
Inherited from#
Defined in#
lane#
• lane: any
Inherited from#
Defined in#
behaviours#
• behaviours: Map\<any, any>
Inherited from#
Defined in#
name#
• name: any
Overrides#
Defined in#
processId#
• processId: any
Defined in#
def#
• def: any
Defined in#
outbounds#
• outbounds: any[]
Defined in#
inbounds#
• inbounds: any[]
Defined in#
Methods#
describe#
▸ describe(): string[][]
Returns#
string[][]
Inherited from#
Defined in#
restored#
▸ restored(item): void
Parameters#
| Name | Type | 
|---|---|
item | 
IItem | 
Returns#
void
Inherited from#
Defined in#
hasBehaviour#
▸ hasBehaviour(name): boolean
respond by providing behaviour attributes beyond item and node information ex: timer due , input/outupt , fields
Parameters#
| Name | Type | 
|---|---|
name | 
any | 
Returns#
boolean
Inherited from#
Defined in#
getBehaviour#
▸ getBehaviour(name): any
Parameters#
| Name | Type | 
|---|---|
name | 
any | 
Returns#
any
Inherited from#
Defined in#
addBehaviour#
▸ addBehaviour(nane, behavriour): void
Parameters#
| Name | Type | 
|---|---|
nane | 
any | 
behavriour | 
any | 
Returns#
void
Inherited from#
Defined in#
doEvent#
▸ doEvent(item, event, newStatus): Promise\<void>
Parameters#
| Name | Type | 
|---|---|
item | 
IItem | 
event | 
EXECUTION_EVENT | 
newStatus | 
ITEM_STATUS | 
Returns#
Promise\<void>
Defined in#
enter#
▸ enter(item): void
Parameters#
| Name | Type | 
|---|---|
item | 
IItem | 
Returns#
void
Defined in#
requiresWait#
▸ requiresWait(): boolean
Returns#
boolean
Defined in#
canBeInvoked#
▸ canBeInvoked(): boolean
Returns#
boolean
Defined in#
execute#
▸ execute(item): Promise\<void | wait | error | abort>
this is the primary exectuion method for a node
considerations: the following are handled by Token 1. Loops we are inside a loop already (if any) 2. Gatways 3. Subprocess the parent node is fired as normal run method will fire the subprocess invoking a new token and will go into wait
Parameters#
| Name | Type | 
|---|---|
item | 
IItem | 
Returns#
Promise\<void | wait | error | abort>
Defined in#
continue#
▸ continue(item): Promise\<void>
Parameters#
| Name | Type | 
|---|---|
item | 
IItem | 
Returns#
Promise\<void>
Overrides#
Defined in#
start#
▸ start(item): Promise\<NODE_ACTION>
Parameters#
| Name | Type | 
|---|---|
item | 
IItem | 
Returns#
Promise\<NODE_ACTION>
Defined in#
run#
▸ run(item): Promise\<NODE_ACTION>
Parameters#
| Name | Type | 
|---|---|
item | 
IItem | 
Returns#
Promise\<NODE_ACTION>
Defined in#
end#
▸ end(item): Promise\<void>
Parameters#
| Name | Type | 
|---|---|
item | 
IItem | 
Returns#
Promise\<void>
Defined in#
resume#
▸ resume(item): void
is called by the token after an execution resume for every active (in wait) item different than init, which is called for all items
Parameters#
| Name | Type | 
|---|---|
item | 
IItem | 
Returns#
void
Overrides#
Defined in#
init#
▸ init(item): void
Parameters#
| Name | Type | 
|---|---|
item | 
IItem | 
Returns#
void
Defined in#
getOutbounds#
▸ getOutbounds(item): IItem[]
Parameters#
| Name | Type | 
|---|---|
item | 
IItem | 
Returns#
IItem[]