bpmn-server / IBehaviour
Interface: IBehaviour#
Behaviour ioSpecification timer message signal
each behaviour is a class it scans def and insert itself to perform actions as required
Implemented by#
Table of contents#
Properties#
Methods#
Properties#
node#
• node: Node
Defined in#
elements/behaviours/Behaviour.ts:24
definition#
• definition: any
Defined in#
elements/behaviours/Behaviour.ts:25
Methods#
start#
▸ start(item
): any
Parameters#
Name | Type |
---|---|
item |
IItem |
Returns#
any
Defined in#
elements/behaviours/Behaviour.ts:26
run#
▸ run(item
): any
Parameters#
Name | Type |
---|---|
item |
IItem |
Returns#
any
Defined in#
elements/behaviours/Behaviour.ts:27
end#
▸ end(item
): any
Parameters#
Name | Type |
---|---|
item |
IItem |
Returns#
any
Defined in#
elements/behaviours/Behaviour.ts:28
restored#
▸ restored(item
): any
Parameters#
Name | Type |
---|---|
item |
IItem |
Returns#
any
Defined in#
elements/behaviours/Behaviour.ts:29
resume#
▸ resume(item
): any
Parameters#
Name | Type |
---|---|
item |
IItem |
Returns#
any
Defined in#
elements/behaviours/Behaviour.ts:30
getNodeAttributes#
▸ getNodeAttributes(attributes
): any
Parameters#
Name | Type |
---|---|
attributes |
any [] |
Returns#
any
Defined in#
elements/behaviours/Behaviour.ts:31
getItemAttributes#
▸ getItemAttributes(item
, attributes
): any
Parameters#
Name | Type |
---|---|
item |
IItem |
attributes |
any [] |
Returns#
any
Defined in#
elements/behaviours/Behaviour.ts:32
describe#
▸ describe(): string
[]
Returns#
string
[]
Defined in#
elements/behaviours/Behaviour.ts:33
init#
▸ init(): any
Returns#
any