bpmn-server / ScriptTask
Class: ScriptTask#
Hierarchy#
↳ ScriptTask
Table of contents#
Constructors#
Properties#
- id
 - type
 - subType
 - behaviours
 - isFlow
 - lane
 - name
 - process
 - def
 - outbounds
 - inbounds
 - attachments
 - attachedTo
 - messageId
 - signalId
 - initiator
 - assignee
 - candidateGroups
 - candidateUsers
 - scripts
 
Accessors#
Methods#
- restored
 - hasBehaviour
 - getBehaviour
 - addBehaviour
 - validate
 - doEvent
 - setInput
 - getInput
 - getOutput
 - enter
 - execute
 - continue
 - start
 - cancelEBG
 - cancelBoundaryEvents
 - end
 - resume
 - init
 - getOutbounds
 - startBoundaryEvents
 - describe
 - run
 
Constructors#
constructor#
• new ScriptTask(id, process, type, def): ScriptTask
Parameters#
| Name | Type | 
|---|---|
id | 
any | 
process | 
any | 
type | 
any | 
def | 
any | 
Returns#
Inherited from#
Defined in#
Properties#
id#
• id: any
Inherited from#
Defined in#
type#
• type: any
Inherited from#
Defined in#
subType#
• subType: any
Inherited from#
Defined in#
behaviours#
• behaviours: Map\<any, any>
Inherited from#
Defined in#
isFlow#
• isFlow: boolean = false
Inherited from#
Defined in#
lane#
• lane: any
Inherited from#
Defined in#
name#
• name: any
Inherited from#
Defined in#
process#
• process: any
Inherited from#
Defined in#
def#
• def: any
Inherited from#
Defined in#
outbounds#
• outbounds: Flow[]
Inherited from#
Defined in#
inbounds#
• inbounds: Flow[]
Inherited from#
Defined in#
attachments#
• attachments: Node[]
Inherited from#
Defined in#
attachedTo#
• attachedTo: Node
Inherited from#
Defined in#
messageId#
• messageId: any
Inherited from#
Defined in#
signalId#
• signalId: any
Inherited from#
Defined in#
initiator#
• initiator: any
Inherited from#
Defined in#
assignee#
• assignee: any
Inherited from#
Defined in#
candidateGroups#
• candidateGroups: any
Inherited from#
Defined in#
candidateUsers#
• candidateUsers: any
Inherited from#
Defined in#
scripts#
• scripts: Map\<any, any>
Inherited from#
Defined in#
Accessors#
processId#
• get processId(): any
Returns#
any
Inherited from#
Node.processId
Defined in#
requiresWait#
• get requiresWait(): boolean
Returns#
boolean
Inherited from#
Node.requiresWait
Defined in#
canBeInvoked#
• get canBeInvoked(): boolean
Returns#
boolean
Inherited from#
Node.canBeInvoked
Defined in#
loopDefinition#
• get loopDefinition(): any
Returns#
any
Inherited from#
Node.loopDefinition
Defined in#
isCatching#
• get isCatching(): boolean
Returns#
boolean
Inherited from#
Node.isCatching
Defined in#
Methods#
restored#
▸ restored(item): void
Parameters#
| Name | Type | 
|---|---|
item | 
Item | 
Returns#
void
Inherited from#
Defined in#
hasBehaviour#
▸ hasBehaviour(name): boolean
respond by providing behaviour attributes beyond item and node information ex: timer due , input/outupt , fields
Parameters#
| Name | Type | 
|---|---|
name | 
any | 
Returns#
boolean
Inherited from#
Defined in#
getBehaviour#
▸ getBehaviour(name): any
Parameters#
| Name | Type | 
|---|---|
name | 
any | 
Returns#
any
Inherited from#
Defined in#
addBehaviour#
▸ addBehaviour(nane, behavriour): void
Parameters#
| Name | Type | 
|---|---|
nane | 
any | 
behavriour | 
any | 
Returns#
void
Inherited from#
Defined in#
validate#
▸ validate(item): Promise\<void>
Parameters#
| Name | Type | 
|---|---|
item | 
Item | 
Returns#
Promise\<void>
Inherited from#
Defined in#
doEvent#
▸ doEvent(item, event, newStatus?, eventDetails?): Promise\<any[]>
Parameters#
| Name | Type | Default value | 
|---|---|---|
item | 
Item | 
undefined | 
event | 
EXECUTION_EVENT | 
undefined | 
newStatus | 
ITEM_STATUS | 
null | 
eventDetails | 
Object | 
{} | 
Returns#
Promise\<any[]>
Inherited from#
Defined in#
setInput#
▸ setInput(item, input): Promise\<void>
is Called after execution transform data using input rules todo
Parameters#
| Name | Type | 
|---|---|
item | 
Item | 
input | 
any | 
Returns#
Promise\<void>
Inherited from#
Defined in#
getInput#
▸ getInput(item, input): Promise\<{}>
Parameters#
| Name | Type | 
|---|---|
item | 
Item | 
input | 
any | 
Returns#
Promise\<{}>
Inherited from#
Defined in#
getOutput#
▸ getOutput(item): Promise\<{}>
transform data using output rules todo
Parameters#
| Name | Type | 
|---|---|
item | 
Item | 
Returns#
Promise\<{}>
Inherited from#
Defined in#
enter#
▸ enter(item): void
Parameters#
| Name | Type | 
|---|---|
item | 
Item | 
Returns#
void
Inherited from#
Defined in#
execute#
▸ execute(item): Promise\<void | wait | end | error | abort>
this is the primary exectuion method for a node
considerations: the following are handled by Token 1. Loops we are inside a loop already (if any) 2. Gatways 3. Subprocess the parent node is fired as normal run method will fire the subprocess invoking a new token and will go into wait
Parameters#
| Name | Type | 
|---|---|
item | 
Item | 
Returns#
Promise\<void | wait | end | error | abort>
Inherited from#
Defined in#
continue#
▸ continue(item): Promise\<void>
Parameters#
| Name | Type | 
|---|---|
item | 
Item | 
Returns#
Promise\<void>
Inherited from#
Defined in#
start#
▸ start(item): Promise\<NODE_ACTION>
Parameters#
| Name | Type | 
|---|---|
item | 
Item | 
Returns#
Promise\<NODE_ACTION>
Inherited from#
Defined in#
cancelEBG#
▸ cancelEBG(item): Promise\<void>
Parameters#
| Name | Type | 
|---|---|
item | 
any | 
Returns#
Promise\<void>
Inherited from#
Defined in#
cancelBoundaryEvents#
▸ cancelBoundaryEvents(item): Promise\<void>
Parameters#
| Name | Type | 
|---|---|
item | 
any | 
Returns#
Promise\<void>
Inherited from#
Defined in#
end#
▸ end(item, cancel?): Promise\<void>
Parameters#
| Name | Type | Default value | 
|---|---|---|
item | 
Item | 
undefined | 
cancel | 
Boolean | 
false | 
Returns#
Promise\<void>
Inherited from#
Defined in#
resume#
▸ resume(item): void
is called by the token after an execution resume for every active (in wait) item different than init, which is called for all items
Parameters#
| Name | Type | 
|---|---|
item | 
Item | 
Returns#
void
Inherited from#
Defined in#
init#
▸ init(item): void
Parameters#
| Name | Type | 
|---|---|
item | 
Item | 
Returns#
void
Inherited from#
Defined in#
getOutbounds#
▸ getOutbounds(item): Item[]
Parameters#
| Name | Type | 
|---|---|
item | 
Item | 
Returns#
Item[]
Inherited from#
Defined in#
startBoundaryEvents#
▸ startBoundaryEvents(item, token): Promise\<void>
Parameters#
| Name | Type | 
|---|---|
item | 
any | 
token | 
any | 
Returns#
Promise\<void>
Inherited from#
Defined in#
describe#
▸ describe(): any[]
Returns#
any[]
Inherited from#
Defined in#
run#
▸ run(item): Promise\<NODE_ACTION>
Parameters#
| Name | Type | 
|---|---|
item | 
any | 
Returns#
Promise\<NODE_ACTION>