bpmn-server / Element
Class: Element#
Hierarchy#
Element
↳ Node
↳ Flow
Implements#
Table of contents#
Constructors#
Properties#
Methods#
Constructors#
constructor#
• new Element(): Element
Returns#
Properties#
id#
• id: any
Implementation of#
Defined in#
type#
• type: any
Implementation of#
Defined in#
subType#
• subType: any
Defined in#
name#
• name: any
Implementation of#
Defined in#
behaviours#
• behaviours: Map
\<any
, any
>
Implementation of#
Defined in#
isFlow#
• isFlow: boolean
= false
Defined in#
lane#
• lane: any
Implementation of#
Defined in#
Methods#
continue#
▸ continue(item
): void
Parameters#
Name | Type |
---|---|
item |
Item |
Returns#
void
Implementation of#
Defined in#
describe#
▸ describe(): string
[][]
Returns#
string
[][]
Implementation of#
Defined in#
restored#
▸ restored(item
): void
Parameters#
Name | Type |
---|---|
item |
Item |
Returns#
void
Implementation of#
Defined in#
resume#
▸ resume(item
): void
Parameters#
Name | Type |
---|---|
item |
Item |
Returns#
void
Implementation of#
Defined in#
hasBehaviour#
▸ hasBehaviour(name
): boolean
respond by providing behaviour attributes beyond item and node information ex: timer due , input/outupt , fields
Parameters#
Name | Type |
---|---|
name |
any |
Returns#
boolean
Implementation of#
Defined in#
getBehaviour#
▸ getBehaviour(name
): any
Parameters#
Name | Type |
---|---|
name |
any |
Returns#
any
Implementation of#
Defined in#
addBehaviour#
▸ addBehaviour(nane
, behavriour
): void
Parameters#
Name | Type |
---|---|
nane |
any |
behavriour |
any |
Returns#
void