bpmn-server / APIEngine
Class: APIEngine#
Hierarchy#
APIComponent
↳ APIEngine
Implements#
Table of contents#
Constructors#
Properties#
Accessors#
Methods#
Constructors#
constructor#
• new APIEngine(api
): APIEngine
Parameters#
Name | Type |
---|---|
api |
any |
Returns#
Inherited from#
APIComponent.constructor
Defined in#
Properties#
api#
• api: BPMNAPI
Inherited from#
APIComponent.api
Defined in#
Accessors#
server#
• get
server(): IBPMNServer
Returns#
Inherited from#
APIComponent.server
Defined in#
Methods#
getUser#
▸ getUser(user
): any
Parameters#
Name | Type |
---|---|
user |
any |
Returns#
any
Inherited from#
APIComponent.getUser
Defined in#
start#
▸ start(name
, data?
, user?
, options?
): Promise
\<IExecution
>
start a new Instance of specified model
Parameters#
Name | Type | Description |
---|---|---|
name |
any |
name of the model to start. |
data |
Object |
- |
user? |
ISecureUser |
user object {} |
options |
IEngineOptions |
- |
Returns#
Promise
\<IExecution
>
Implementation of#
Defined in#
invoke#
▸ invoke(query
, data?
, user?
, options?
): Promise
\<IExecution
>
continue with the execution of a particular item that is in a wait state, typically a user task
Parameters#
Name | Type |
---|---|
query |
any |
data |
Object |
user? |
ISecureUser |
options |
IEngineOptions |
Returns#
Promise
\<IExecution
>
Implementation of#
Defined in#
assign#
▸ assign(query
, data
, assignment
, user?
, options?
): Promise
\<IExecution
>
provide assignment data to a user task Also, updates item data
Parameters#
Name | Type |
---|---|
query |
any |
data |
any |
assignment |
any |
user? |
ISecureUser |
options |
IEngineOptions |
Returns#
Promise
\<IExecution
>
Implementation of#
Defined in#
throwMessage#
▸ throwMessage(messageId
, data
, messageMatchingKey
, user?
, options?
): Promise
\<IExecution
>
throw a message with an id, system will identify receiving item
Parameters#
Name | Type |
---|---|
messageId |
any |
data |
any |
messageMatchingKey |
any |
user? |
ISecureUser |
options |
IEngineOptions |
Returns#
Promise
\<IExecution
>
Implementation of#
Defined in#
throwSignal#
▸ throwSignal(signalId
, data
, messageMatchingKey
, user?
, options?
): Promise
\<any
>
throw a signal with an id, system will identify receiving item(s)
Parameters#
Name | Type |
---|---|
signalId |
any |
data |
any |
messageMatchingKey |
any |
user? |
ISecureUser |
options |
IEngineOptions |
Returns#
Promise
\<any
>
Implementation of#
Defined in#
startEvent#
▸ startEvent(query
, elementId
, data?
, user?
, options?
): Promise
\<IExecution
>
start a second event node (in a subprocess) for a running instance
Parameters#
Name | Type |
---|---|
query |
any |
elementId |
any |
data |
Object |
user? |
ISecureUser |
options |
IEngineOptions |
Returns#
Promise
\<IExecution
>
Implementation of#
Defined in#
restart#
▸ restart(itemQuery
, data
, user
, options?
): Promise
\<IExecution
>
restarting an already completed instance at a particular node
this function requires dataStore.enableSavePoints
to be true in configuration.ts
this add a savePoint for each item, allowing you to select that item to restore it
Parameters#
Name | Type | Description |
---|---|---|
itemQuery |
any |
Query to find a single item |
data |
any |
- |
user |
ISecureUser |
- |
options |
Object |
- |
Returns#
Promise
\<IExecution
>