bpmn-server / SignalEventBehaviour
Class: SignalEventBehaviour#
Behaviour ioSpecification timer message signal
each behaviour is a class it scans def and insert itself to perform actions as required
Hierarchy#
↳ SignalEventBehaviour
Table of contents#
Constructors#
Properties#
Accessors#
Methods#
Constructors#
constructor#
• new SignalEventBehaviour(node, definition): SignalEventBehaviour
Parameters#
| Name | Type |
|---|---|
node |
Node |
definition |
any |
Returns#
Inherited from#
Defined in#
elements/behaviours/Behaviour.ts:40
Properties#
node#
• node: Node
Inherited from#
Defined in#
elements/behaviours/Behaviour.ts:38
definition#
• definition: any
Inherited from#
Defined in#
elements/behaviours/Behaviour.ts:39
Accessors#
signalId#
• get signalId(): any
Returns#
any
Defined in#
elements/behaviours/MessageSignal.ts:76
Methods#
restored#
▸ restored(item): void
Parameters#
| Name | Type |
|---|---|
item |
any |
Returns#
void
Inherited from#
Defined in#
elements/behaviours/Behaviour.ts:45
enter#
▸ enter(item): void
Parameters#
| Name | Type |
|---|---|
item |
Item |
Returns#
void
Inherited from#
Defined in#
elements/behaviours/Behaviour.ts:48
run#
▸ run(item): void
Parameters#
| Name | Type |
|---|---|
item |
Item |
Returns#
void
Inherited from#
Defined in#
elements/behaviours/Behaviour.ts:50
exit#
▸ exit(item): void
Parameters#
| Name | Type |
|---|---|
item |
Item |
Returns#
void
Inherited from#
Defined in#
elements/behaviours/Behaviour.ts:52
resume#
▸ resume(item): void
Parameters#
| Name | Type |
|---|---|
item |
Item |
Returns#
void
Inherited from#
Defined in#
elements/behaviours/Behaviour.ts:53
getNodeAttributes#
▸ getNodeAttributes(attributes): void
Parameters#
| Name | Type |
|---|---|
attributes |
any[] |
Returns#
void
Inherited from#
Defined in#
elements/behaviours/Behaviour.ts:54
getItemAttributes#
▸ getItemAttributes(item, attributes): void
Parameters#
| Name | Type |
|---|---|
item |
Item |
attributes |
any[] |
Returns#
void
Inherited from#
Defined in#
elements/behaviours/Behaviour.ts:55
init#
▸ init(): void
Returns#
void
Overrides#
Defined in#
elements/behaviours/MessageSignal.ts:50
start#
▸ start(item): Promise\<void>
Parameters#
| Name | Type |
|---|---|
item |
Item |
Returns#
Promise\<void>
Overrides#
Defined in#
elements/behaviours/MessageSignal.ts:54
end#
▸ end(item): void
Parameters#
| Name | Type |
|---|---|
item |
Item |
Returns#
void
Overrides#
Defined in#
elements/behaviours/MessageSignal.ts:68
describe#
▸ describe(): string[]
Returns#
string[]